This 8 year
old gem has become the centrepiece of my worker placement collection. The
numerous paths to victory and deep strategic choices are the main reasons
Caylus appeals so much to me. If you haven’t had a chance to play Caylus at
some point, make time to.
OBJECTIVE:
Players
will take the role of master builders and race to construct the new Castle and
develop the city of Caylus. By developing buildings you will earn the King’s
favour and gain Victory Points. By the time the castle is finished everyone in
the kingdom will know who the greatest builder really is.
SET-UP:
Every
player chooses a colour and takes the corresponding wooden blocks: The short
disks are used to track The Bridge, Score, Favour, and Turn order.
The
cylinder blocks make up your workforce.
Houses will
be placed on any buildings you construct to mark them as your property, as well
as used to track castle contributions.
Decide turn
order randomly. Give the 1st player 5$, the 2nd and 3rd players both get 6$ and
the 4th and 5th players get 7$.
Shuffle the
pink buildings and place them randomly in the empty spaces after the Bridge.
Place the Bailiff on the furthest pink building, then put the Provost on top of
the Bailiff.
Playing
Caylus:
Caylus is
broken into rounds where players
will place their workers and then collect resources and/or spend them. Every
few rounds there will be a scoring phase indicated by the Dungeon,
Walls, or Tower icons. After the third scoring phase, players will trade any
remaining resources for Victory Points, then whoever has the most Victory
Points is declared the winner.
Each
round is broken into the following phases:
Income Phase:
Each player
gets 2$. Income can be increased by constructing different Residential and
Victory Points buildings.
Worker Placement Phase:
This phase
lasts until all players have passed.
Players pay
an amount corresponding with the space where they want to place a worker.
Available spaces include:
v
The
lowest number in the Stables space
v
The
lowest number on the Castle
v
The
orange space on the Inn square
v
Empty
spaces printed on the game board
v
Empty
Wood or Stone buildings printed on the game board
Placing
workers costs the lowest number seen on the bridge, (1 – 5) there are two
exceptions to this bridge rule.
v
It
always costs 1$ if your worker is in the activation space on the Inn.
v
It
always costs1$ to place in a Wood or Stone building you constructed
When a
player is unable to place a worker, or decides they do not want to place any
more workers in the current round, they pass. Players who have passed place
their bridge marker (short disc) onto the lowest available space. The first
player each Round that passes receives 1$.
Passing stops that player from placing anymore workers, but the price
has now increased for other players to place workers this Round. Play continues
until all players have passed.
Worker
Activation Phase:
Even though
you placed your workers, they have not been activated yet. Instead workers
placed represent spaces a player plans to activate. Once all players have
passed, the buildings activate beginning with the buildings printed on the game
board next to the Castle, then all the way down the road. Workers that come
after the provost do not activate.
Note that
the Provost Will move after all workers have been placed and players have
passed. There are two different ways that the Provost is allowed to move.
Provost Movement:
In the
order that players passed (tracked on the bridge), they may move the provost
1-3 spaces forward or backward, however, each space you move costs 1$.
When the Merchant’s Guild is activated, it
allows the player occupying it to move the provost 1, 2 or 3 spaces forward or
backward Free of charge
Limitations:
v
He
may not be moved onto the bridge, this means that the first pink building and
all the spaces printed before it will activate every Round.
v
He
may only be moved as far as the last square on the board.
When all
spaces up to the provost have been activated, return all workers on the board
to their owners. Then move to the Castle where you activate all the workers
starting with the #1 space.
Castle Activation:
In the order their workers were placed, each
player may contribute sets of resources to the castle. The player who
contributes the most each round gets a royal favour. Adding contributions to
the castle also scores you points.
End of Turn:
After all
workers have been removed from the board, the bailiff moves down the road.
v
If
the provost is on or behind the bailiff, then the bailiff advances one square.
The Provost is Behind the Bailiff: Move the Bailiff ahead 1 Space Put the Provost on top of the Bailiff |
v If the provost is in front of the bailiff, the bailiff advances two squares.
The Provost is ahead of the Bailiff: Move the Bailiff ahead 2 Spaces Place the Provost on top of the Bailiff |
***After moving the bailiff, place
the provost on top of the bailiff.***
Scoring Phases:
When the
bailiff lands on a space with the Dungeon, Tower, or Walls icon in the top left
corner a scoring phase will begin.
When all
sections of the current Castle have been built, a scoring phase will begin.
The Bailiff has landed on the Tower Icon, this causes a scoring phase to begin. |
During the Scoring Phase, Favours are awarded to players who contributed to the Castle.
Players who did not contribute any sections to the Castle score minus points.
Favours:
Each row on
the favour track gives you increasing rewards for advancing further down the row. Depending on the track, you will gain bonus cubes, victory points, money or gives you exclusive
use of buildings
You gain favour in the following ways:
v
Construct
a building that awards Favour as part of its award
v
Make
the most contributions to the Castle during a Round
v
Activate
the Joust square
v
Contributed
the required amount of sections to the Castle
Constructing
Buildings:
Four
different types of buildings can be built by paying the corresponding cost in
cubes, they offer Victory Points and
sometimes Favor in return. There are
two ways to construct buildings:
1) Place a
worker on the appropriate space:
2) Advance
on the Building Favour Track
Carpenter: Basic Building: builds Wood buildings
Mason :Wood Building: builds Stone buildings
v
Wood
or Stone buildings are placed on the earliest empty space of the road
Lawyer :Wood Building: builds Residences
v
Residences
replace either Start buildings or buildings you’ve constructed,
Architect :Stone Building: builds Prestige buildings
v
Prestige
buildings replace Residences. Place one of your houses on the building to
indicate it’s yours
v
In
addition to scoring Victory or Favor points when constructing a building, you
get 1 Victory Point every time another player places a worker on your building.
The owner gets the victory point as soon as a worker is placed on their
building it does not matter if the worker gets activated or not.
v
The
final bonus to owning buildings is that it only costs you 1$ to place a worker
there.
End
Game Final Scoring:
When the
third scoring phase is completed, players get a chance to cash in any remaining
resources for Victory Points at the following rate:
3 Points
for each Gold cube
1 Points
for every 3 non Gold cubes
1 Points
for every 4$
Components:
As far as
components go Caylus is awesome:
v
The
small tiles have better artwork on them than most games with tiles.
v
The
cubes are an odd assortment of colours, but a nice change from the regular
blue/red/green/yellow. Although they are a tad fiddly
v
The
board has the scoring track attached and not as a separate board.
v
The
gameboard is small and not oversized, but not crowded and too busy.
My main
complaint is that the workers are simply cylinders, but this is often the case
with older worker placement games such as Caylus and Tikal. The rulebook is
hard to work through, but there are a number of helpful teaching aids available
online and after you have played through once it gets really easy.
Who
Would Enjoy Caylus?
Gamer Gamers: Well obviously being an older
worker placement game, Caylus lacks the glitz and glamor of custom meeples but
makes up for in design. The mechanics in Caylus flow perfectly and offer you
more paths to victory and opportunity for deep strategy than any other worker
placement I have played. It’s obvious why any serious board gamer would enjoy this
one, you can play it again and again and it gets your brain working overtime
every time.
Casual Gamers: All that said Caylus is still a
worker placement game so if you are a casual gamer and are used to the
mechanics of other worker placements and Euros you should be able to pick up
Caylus no problem. Once learned, Caylus does not overstay its welcome and is as
casual friendly as it is gamer friendly.
No comments :
Post a Comment