| April 4th 2016 |Thanks for checking out my blog. I have a new, much better looking version of this review here: http://www.boardgamebarker.com/blog/2015/8/22/space-station
This great card game comes to us from Fryx Games. I would describe it as a construction driven card game with a touch of worker placement and combat. Space Station supports 2-6 players and although at the moment I haven’t had a chance to try with more than 3, its one of those games that looks like it only gets better with more players.
Objective: To score the most victory points by the end of the 6th year.
Game Span: The game is played over 6 years, you can think of these as 6 ‘hands’. During each year players go back and forth taking 1 action at a time. After all players have passed one after the other the year is over.
|The White beads represent your usable crew for the current year.|
Build Action: You may play a Module Card from your hand as long as you can afford the cost. Most Module Cards cost 6 mega credits, connecting to a module of the same colour will reduce this cost by 1. In addition to being able to afford the card it must ‘flow’ the correct way, that is the arrows where you connect it must be going the same way on both sides not pointing inwards at each other.
Module Action: Module actions are actions that appear on ‘functioning’ module cards. Functioning means in play, attached to your space station and not damaged. You may not use a damaged module’s action. Some of these actions require crew, these can only be done once per year and you must move your white crew chit onto the module that you wish to use. If a module does not require crew for its action then it may be carried out as many times in a year as you wish.
Event Action: You can play one event card, resolve its text and then discard it.
Pass: If you’ve got nothing left to do, or perhaps you just don’t want to do it yet, you may pass.
Once all players have consecutively passed the year ends, now it is time to score points. The player who has the most modules of a colour will score 1 victory point, you do this for every colour every year and on the 6th and final year you will score 2 victory points for each colour you have the most of.
|Each Yellow bead is worth 1 Victory Point and each Blue|
bead is worth 5 Victory Points.
|The Shield Generator only protects against specific regular damage,|
the Covert Ops card does temporary damage and can be used to take
down the Shield Generator so that you can target other sections of
your opponent's Space Station.