| April 4th 2016 |Thanks for checking out my blog. I have a new, much better looking version of this review here: http://www.boardgamebarker.com/blog/2015/8/22/kairo
Kairo is a very interesting tactical game from Queen Games. The goal is to construct your market stalls so that you have the closest goods to each corresponding customer. How do you do this? By expanding your stalls to block out the other sellers at the market. Although the box says 8+ I think it is a little complex for that age range, Kairo is very abstract once you learn the rules and start to figure out the different strategies, this can make it hard for younger players to pick up on the strategy.
1. Build a Stall:
A player may play a stall card allowing him/her to either place a new market stall, expand an existing stall or move an entirely blocked stall. Regardless which of these a player chooses to do, they must carry out the action in the highlighted section of the Stall Card they played.
You may also discard 3 stall cards of any type to place a stall in the section
of your choice, still following regular placement rules.
|There are 3 tiles so placing a new Restaurant expansion costs 3 purple coins.|
2. Lure a customer to your stall:
When moving a customer you have the opportunity to generate coin for yourself and perhaps another player at the same time. When a customer reaches a stall, the player who owns the stall gains 1 coin of the corresponding colour for each tile in his/her stall, the player who sent the customer there also gets 1 coin commission however you do not score commission if you moved the customer to your own stall. There are a few easy rules to follow:
|The Ankh player decides to spend his turn 'Luring a Customer'|
|The Ankh player decides to move the green customer to|
the closest green stall of the Pyramid player.
|After the customer has moved, you swap him out for|
the customer that is not currently on the board, this way ensuring
that 1 customer is always NOT IN PLAY and stalls never have
a matching customer on it.
|Since it was the Ankh player that sent the customer to|
the Pyramid player's stall, the Ankh player gains 1 green coin,
then the pyramid player scores 1 green coin for each tile
in his stall, in this case 1 coin as well.
> The customer goes to the CLOSEST stall of a matching colour, if there is a tie then the player moving the customer chooses.
> Customers can pass through other customers but not stalls or the restaurant area
> Customers move ORTHOGONALLY (horizontal and vertical)
> Market barker cards allow a player to ignore 1 stall entrance of the customers colour and move to a further away stall.
3. Draw 2 cards:
When drawing cards a player can choose where he wants to draw them from, any combination of the following works:
1 face up stall card - it does not get replenished until you are finished drawing cards and your turn has ended.
1 face down stall card from the draw pile
1 Market barker card, this is kept face up in plain view (not behind your privacy screen) and does not count towards the 4 card hand limit.
In Kairo there are a few ways to score points:
Whenever you expand a stall you score 1 point for every tile in that stall.
Then check to see if you gain medals:
If you now have the biggest stall of that colour, you take both the silver and gold medal off the player who previously possessed them. You then score points equal to the value of both medals.
If you are now tied for the largest stall then you take the silver medal off the player who previously possessed it. You then score points equal to the value of the silver medal.
The final game phase beings when either of the following 2 conditions has been met:
|Imagine you were the pyramid player and you wanted to move the white|
customer to your stall, the ankh player's stall is closer.
|Look at what would happen with a little creative blocking|
even if the blue expansion stalls were still connected to the Ankh
stall, the white customer would still move to the Pyramid player's stall.